We look at the carpet, go up and sit on the floor, help pick up the nearest shard, and Kate unties her own hands. After these actions, the bottle breaks, and the heroine Kate can pick up a shard of glass and untie her hands. There is a lamp on the table, you can also move it and push it onto the bottle. A whole bottle will not be able to untie our hands, so we continue to look for a solution. After a while, the shelf falls, and the bottle is on the carpet. We approach the tight shelf and try to push the bottle to the floor or drop the shelf. There is a bottle on the shelf that can help untie your hands. Therefore, we examine the room and look for a solution. Leaving the building with tied hands will not work and getting the pass is problematic.
Syberia 3 walkthrough free#
So, our heroine Kate’s hands are tied, so we need to find a way to free herself. But, Kate was not taken aback and pretended that she felt bad, and Mr. Cantin was determined and persistent, which forced Kate to go to meet Mr.
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As it turned out, during the dialogue, our heroine Kate has an arrest warrant. Cantin burst into the building with a machine tool. The fourth task “Get out of the building with the seal”, in the game Syberia 3.Īs soon as the heroine Kate had time to create a pass, her old friend Mr.
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After making the pass, you need to remove it, for this, we remove the holders and take the “Pass with the seal”. Before taking the pass, you need to raise the seal, for this we raise the lever, all the pass is already with the seal. After removing the spoon, you need to return to the mode with a large lever and activate it again, the seal will be substituted for the pass. First, we remove the spoon with a sponge, for this we return to the close mode. When the seal is soaked in ink, you can start printing the badge. Having pressed the large lever for the first time, the process of dipping the pass into the “Sponge with ink” is carried out. Having done all these actions, you need to exit the close mode and activate the large handle of the machine itself. The next step is to place the spoon with a sponge to the print site. Then we set the created seal in the center of the machine and clamp it with a small lever. Put the “Sponge with ink” into the spoon on the left. First, put the “Print lining”, then put the “pass form” and fix the holders on the sides.
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We immediately activate the machine and install all the necessary items in it. When all the necessary items have already been created, you can go to the checkpoint in a nearby house with a machine. Having given the “Forge” the required things, we get the very seal that will be required for installation in the machine.ĭevelopment of a pass with a seal, in the game Syberia 3. Such things are “Print lining” and “Candles”, we found all these things earlier. Having entered into a dialogue with him, you can find out that he will need several things, without which the creation of a seal is impossible. To create the seal itself, you will need the help of a forge, which is located in the same market. The merchant will be ready to share the pass of his wife, who is sick, without unnecessary tasks. The merchant needs to be told that Kate’s heroine needs to find a pass to get through the checkpoint. We head to the market and are looking for a merchant with a black beard. Having done these actions, the “Sponge” is filled with ink and you can proceed to the next part of creating a seal. You can take ink from a squid in water, for this you can dip the “Sponge” into a squid. Having reached the shore, it is advisable to pay attention to the squid lying on the ground.
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Leaving the house with the machine, you need to go towards the market and turn to the right. About creating a seal, in the game Syberia 3. “Sponge” also needs to be examined and then you can leave the building. When looking at the “Print Lining” it is important to pay attention to the print at the top of the “Liner”. Before leaving the building with the machine, it is advisable to examine the received items in the inventory. On this “Tablet” there is a print from the once established print.Īfter Kate’s heroin picks up the Print Liner and the Sponge, you can leave the machine view, but not leave the room.
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At the moment, you can remove the latches from the machine and pick up the “Liner for printing”, also pick up the “Sponge”. After examining the machine, Kate’s heroine discovers that the machine is broken and an important part is missing. On the table is a machine tool that once allowed citizens to pass through a checkpoint.